DOCS / HOW-TO GUIDES / IMPORT AND EXPORT
Import a GLB model
KerfCraft imports a glTF 2.0 model as a visual model. You can place, move, hide, delete and refinish it. It is never in the cut list, and it is not parametric.
Import the file#
- Select File ▸ Import / Export….
- Click the Import tab.
- Click the file button and select the .glb or .gltf file.
- Read the detected size in the report.
- If the size is wrong, correct the scale. See the next section.
- Select Insert into this project, or Open as a new project.
- Click Insert or Open as project.
Each mesh in the file becomes a visual part. Named nodes become assemblies.
Correct the scale#
glTF files are in metres. Some files are made in other units. Use one of these:
- In the units list, select the unit the model was made in: mm, cm, m, in or ft.
- In the scale box, type a scale factor and press Enter.
- In Fit longest side to…, type the real longest dimension, for example 2000 mm. Then click Fit.
The size in the dialog updates after each change.
Files that KerfCraft can import#
- A .glb file, or a .gltf file with all its data inside the file. A .gltf file that refers to other files does not import.
- 64 MB at most, with 2,000,000 triangles, 64 textures and 5000 nodes at most.